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Education                                                                                                                                                                                                                           _

2010-2013

Staffordshire University UK - Bachelor of Science (BSc) Computer Games Design

  • First-Class Honours

  • Gradex Exhibition: Honorary Mention for End Game Boss Character Design

 

2008-2010

South West College - HND E-Media

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Professional Experience                                                                                                                                                                                                

March 2021 - present

Rebellion developments 

3D Character Artist

 

April 2016 - march 2021

CG Trader / Freelance

  • Creating 3D models for clients

  • Tasked with high and low poly modelling.

  • Creating textures for assets, ready for client personal use.

  • Creating character for 3D printing.

 

September 2014 - January 2015

Pixel-Blast Ltd

3D Character Artist (Contract) 

  • Tasked with high and low poly modelling.

  • Creating and finalising renders, lighnting and camera shots.

  • Working closely with a small team with good communication.

  • Meeting weekly deadlines in a production environment.

 

June 2011 – December 2011

Athena Studios

General 3D Artist (Contract) -  Battlelords of the Twenty-Third Century 

  • Concepting Weapons, Props for a online Twitter and Facebook game.

  • Low poly modelling 3D assets.

  • Cell shading style render using Mental Ray.

 

Skills​                                                                                                                                                                                                                                                  

  • Knowledge and understanding of anatomy and form 

  • Digital Sculpting w/ Zbrush 

  • Organic Modelling

  • Organic & Realistic texturing

  • High and Low poly Modelling

  • Hard Surface 3D Modelling

  • Rendering knowledge (Vray/Mental Ray/Zbrush PBR/Keyshot)

  • Retopology & Optimisation  

  • Efficient UV mapping skills

  • Great Normal Map Knowledge

  • Lighting and Rendering

  • Proficient in Adobe Creative Suite Applications

  • Traditional 2D drawing and Sketching skills



Software Knowledge                                                                                                                                                                                                      ____

  • Autodesk 3D Studio Max

  • Pixologic Zbrush

  • Adobe Photoshop

  • XNormal

  • Substance Painter

  • 3D Coat

  • Marmoset Toolbag

  • Marvelous designer

 

 

©2014 Keith Lai

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