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Ada

This is my first PBR based character I made into a game ready asset.


She is a character with inspiration from Trevor Claxton concepts and Kurt Papstein.


Modelled in Zbrush, Retopo in Topogun, Textured in Substance Painter and rendered in Marmoset.


24k Tris, 2k UV texture sets (Head and Body)

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©2014 Keith Lai

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